AI Insights · Timothy · October 2021
Top 5 Cat Games on iOS in Dominican Republic Q3 2021
Discover the performance trends of the top 5 cat games on iOS in the Dominican Republic during the third quarter of 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 cat games on iOS in the Dominican Republic exhibited notable trends in downloads, revenue, and active user metrics. Below, we delve into the data for each of the leading applications.
My Cat – Virtual Pet Games from Akita Limited Liability Company showed a significant increase in weekly revenue, peaking at approximately $93 in mid-September. Weekly active users saw a decline from around 224 to 136 throughout the quarter. Downloads were sporadic, with minimal activity reported.
My Talking Angela 2 from Outfit7 Limited experienced impressive revenue growth, reaching a high of $126 in mid-August before tapering off to $11 by the end of September. The app's weekly downloads started strong at 1.7K in mid-July, peaking at 3.4K in late July, and gradually decreased to 896 by the end of the quarter. Active users mirrored this trend, starting at 1.3K and peaking at 7.3K in early August, then steadily declining to 5.3K by late September.
Talking Tom Gold Run, also by Outfit7 Limited, had a stable weekly revenue, with a peak of $104 at the start of the quarter and maintaining around $50 towards the end. Downloads fluctuated, with a high of 1K in early August, and weekly active users remained relatively steady, ranging from approximately 6.1K to 6.8K.
My Talking Angela from Outfit7 Limited showed consistent revenue, peaking at $65 in late September. Weekly downloads varied, starting at 816 and peaking at 1.6K in late July before dropping to 542 by the end of the quarter. The app's active users showed a slight decline from 6.8K to 5.9K throughout the period.
Lastly, My Talking Tom from Outfit7 Limited had fluctuating revenue, starting at $31 and peaking at $47 in late September. Downloads were highest in mid-August at 3K, while active users saw a significant increase from 10.6K to a peak of 21.3K in mid-August before settling at 14K by the end of the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the performance trends of these popular cat games. For more detailed information and further insights, visit Sensor Tower.